|MCF Thread||Click Here|
This is the introductory blurb, which should explain the concept of a mod and any especially important facts related to the mod in a concise manner. All fields in the infobox should be filled out in a consistent manner.
ExampleCraft is a mod created for tutorial purposes. It add no blocks, items, or entities of any sort. In December of 2008 ExampleCraft was created by the evil mastermind KakerMix as a horrible affront to the Minecraft modding community at large. The only function that ExampleCraft serves is as an example for how to properly format, edit, and fill pages for mods on the Plus+ wiki. In January of 2010 KakerMix added code to ExampleCraft which causes random explosions in user's worlds if it detects that it is running from the .techniclauncher directory.
This is the main portion of the page, and should contain detailed information about the mod and what exactly it does, but explanations in this section should be concise and accompanied by images and links to dedicated pages for especially in-depth mechanics.
This is an example subsection for a specific mechanic or concept in a mod that isn't complex enough to warrant its own page.
ExampleCraft's tubes differ from RedPower's Tubes and Buildcraft's Pipes in an important way. Instead of logically distributing items, the manner in which items traverse tubes is completely random, changing every few minutes. This makes it somewhat tricky to use them, as items will often stop, reverse direction, place themselves into the world, or disappear into "Kaker-Space" for indeterminate periods of time. They behave identically to Tubes in all other respects.
This is an example subsection for a mechanic or concept in a mod that is complex enough to warrant its own page.
The rail system in ExampleCraft expands upon the existing vanilla rail system, adding dozen of new rail types and related items. For more information see ExampleCraft/Rails.
Any items or blocks added by the mod should be explained here, with information about general usage, specifications, and acquisition. Crafted items should be specifically detailed in the Crafting subsection. If it is a large mod with a lot of blocks/items/etc you can create a Template:Navbox to have separate pages for all the items and blocks. See Template:Galacticraft for a working example
ExampleCraft's tubes and rails require a proprietary form of energy titled "Kaker-Power" which can only be generated by worshipping at a nearby Kaker-Shrine.
Any mobs added by this mod as well as any relevant information such as drops can be explained here.
Any achievements a mod adds should be documented in this section
|Cow Tipper||Harvest some leather||Time to Strike!||Pick up leather from the ground.|
Any extra pictures should be placed in the gallery
This section should list any common or otherwise recurring bugs present in the mod.
- Creepers occasionally explode with only half the force of a Nuke
- Minecraft launches
This section should contain any tips or quirks related to the mod that may not be readily apparent.
- Throw diamonds into lava to play a short video of KakerMix staring at you from his diamond pedestal